ok so why are they running even when you DONT attack them but are running TO attack them?
I've run across a few things that do NOT run from you no matter what skill you use, and yet I've run across others that run from the mere fact that you moved towards them.... It's not just Aoe, my tests were done as a warrior with just simple sword skills and nothing that was even remotely aoeish.
Basically the moster AI is FUBR and I'm dealing with it the best way I can (pulling my hair out and screaming everytime some stupid monster chases me from one zone to nearly the next but then has the FRIGGEN intellegence to run like hell when I start to give chase back, ONLY to stop and chase me if I try again to flee.... WFT!?!?!?!)
Yeah for me my drops are not always great where I farmed but I loved farming it was fun! And no amount of nerfs is going to send me pugging -_- I'm sorry but I've had my fill. If there isn't at least one other guildie in it then you can bet I wont be either.
Went to pick up a few Totem Axes for a friend yesterday. The first change I noticed is that a Root Behemoths group of Life Pods now move as a team; before a maximum of 2/3 would follow you, making the killing a lot faster. Now they come full squad when pulled. So I figure I'll just outdamage their healing, making them consume all their energy. Works fairly well but it takes TIME. Why does it take time you might ask? Well, the darn lil pods actually flee from me when I rush in to attack, and turn to follow me when I run from them. It's like "Hit+follow around while the pod friends heal+Hit+follow around while the pod friends heal+Hit".
However, I think this basically is a natural behaviour. If I was a tiny untrained Life Pod at lvl 15, I'd run from an obviously overpowered antagonist as well.
Bottom line; no matter how frustrated I got I can see the good side of this. It'll give me a challenge again. New efficient solo builds will arise, perhaps soloing new monster types/groups and team play PvE will be a bit more challenging. They just took the previous AoE changes and the book/keg/gear/torch-trick a bit further. I welcome the improved monster AI almost as warmly as I welcome the new and obviously improved hench AI.
And it remains fact: groups. go. faster. and. more. drops. happen.
This is the crux of the matter. This is how it should be. It's also how it hasn't been since release. Solo builds designed to annihilate mass amounts of enemies in as short amount of time as possible has always outdone 8-man parties.
It shouldn't be that way. An 8-man party should always cause much more devastation in shorter amounts of time (of course, based on player skill), thus more drops more often, and at the very least equal the same amount of time spent for rewards gained as the solo artist.
In other words, 1 person should take 8 times as long to clear an area as an 8-man team would. Therefore, the amount of drops in the same timeframe should be roughly the same. Therefore, no real benefits to soloing, other than the fact that all drops go to you. Makes complete logical sense to me, and sounds like the fair way to do it.
Did anyone notice the "improved" hench Ai? last night we had one of the fire mages in our team as a filler, he kept breaking his spells to run away from the agro.. and then be completely out of energy so he couldnt do anything useful!!! Wow.. really impressed... I havent opened my nightfall package yet.. but im already considering sending it back if last night is anything to go on ^^
even with 8 man parties. the way the ai acts now is just stupid... i have been playing nightfall for about an hour now.. and i have to say i think im done...
when the highlight of your night is you as a heal monk chasing around a caster all around the map... then you know somthing is wrong
OK, we just tried the mission to get to the main island and it takes so long to kill things that it's not even worth it. This is absolutely horrible! I'll play again when I see an update.
totally.. i actually just stoped in the middle of a fight and browsed the web..
I hope they fix somthing cause i dont like playing tag in guild wars. not to mention the fact that nightfall just bored me to tears within the first hour
Seriously consider why other games dont do this kind of BS. Leave the PvE game alone FFS and stop shafting PvP down our throats.
It will be interesting for the first few times then we will see frustration set in.
Can anyone confirm if its affecting the ability of players in Cantha ability to get the "Masters" rewards for Factions Mission? If thats the case then this patch is truely a Cross Chapter GW killer, GG to an already frustrating game to make it unplayable.
This is the most ridiculous release of the 3 chapters and factions was terrrible enough with the CE delays and that says alot.
Edit: Good luck with the reviews. I am rating it poor and i havent even got my copy to play it yet.
Last edited by Thallandor; Oct 27, 2006 at 07:41 AM // 07:41..
ya thank god i only wasted 50 bucks on this letdown..
GUILD WARS REST IM PEACE.. AND TO THE GAME CREATORS.. YOU CAN STOP BEATING THE DEAD HORSE NOW... ITS DEAD.. ITS NOT GOIN ANYWHERE........
so with that said prophecies is a legendary awsome one of a kind game.. that was ruined by sequels and updates.. so long gw... im gonna go get tanked ( as in drunk to all you underaged dorks out there)...
Last edited by Narutoscryed; Oct 27, 2006 at 07:39 AM // 07:39..
When i was doing a quest this corsair wizard just starts running past me and i didnt even attack him. OMG SO ANNOYING. i had to chase him and aggro all of these other monsters. THIS SUCKS I WANT MY MONEY BACK.
Location: My hammer is stained with the blood of countless assassins.
Guild: We Eat Pancakes [Yumy]
Profession: W/
Adapt my friends :D
Quote:
Originally Posted by Pudin Tame
OK, we just tried the mission to get to the main island and it takes so long to kill things that it's not even worth it. This is absolutely horrible! I'll play again when I see an update.
Let me make a suggestion. Take a player in your party that is devoted to slowing the enemy down /knocking the enemy down. There are plenty of skills for this purpose.
Just to name a few... I'm only listing skills that I have used at some point in my GW career and found to be effective.
Gale, Grasping Earth, Water Trident, Deep Freeze, Shard Strom, Ice Spikes, Ice Prison, Imagined Burden, Ethreal Burden, Frozen Burst, Mind Freeze, Crippling Shot, Hamstring, Axe Rake, Pin down....
Those were just off the top of my head. I'm sure there are more. There is no reason why you should have trouble chasing down fleeing enemies if a few people in your party take ONE of these skills, or ONE person in your party dedicates their bar to these kinds of skills.
what i don't understand is why don't anet test the "improved" AI before coming out with the update. Are we suppose to be beta testers who try out the new stuff and then report here on GWG about the bugs?
Let me make a suggestion. Take a player in your party that is devoted to slowing the enemy down /knocking the enemy down. There are plenty of skills for this purpose.
Just to name a few... I'm only listing skills that I have used at some point in my GW career and found to be effective.
Gale, Grasping Earth, Water Trident, Deep Freeze, Shard Strom, Ice Spikes, Ice Prison, Imagined Burden, Ethreal Burden, Frozen Burst, Mind Freeze, Crippling Shot, Hamstring, Axe Rake, Pin down....
Those were just off the top of my head. I'm sure there are more. There is no reason why you should have trouble chasing down fleeing enemies if a few people in your party take ONE of these skills, or ONE person in your party dedicates their bar to these kinds of skills.
That's great and all, but not fun. This is supposed to be fun. I want to be able to use AoE skills effectively. Right now they are useless. I'll just equip all my casters with bows and plink away.
Let me make a suggestion. Take a player in your party that is devoted to slowing the enemy down /knocking the enemy down. There are plenty of skills for this purpose.
Just to name a few... I'm only listing skills that I have used at some point in my GW career and found to be effective.
Gale, Grasping Earth, Water Trident, Deep Freeze, Shard Strom, Ice Spikes, Ice Prison, Imagined Burden, Ethreal Burden, Frozen Burst, Mind Freeze, Crippling Shot, Hamstring, Axe Rake, Pin down....
Those were just off the top of my head. I'm sure there are more. There is no reason why you should have trouble chasing down fleeing enemies if a few people in your party take ONE of these skills, or ONE person in your party dedicates their bar to these kinds of skills.
The problem is not one person running away... that is just a small annoyance compared to the massive shitstorm of problems this new ai update has caused.... its bs.. and it has renderd this game damn near unplayable..
If you think your the only one that knows skills and stuff you need to think again.. most of us have been playing sience the first day and even before.. so we know what to look for to solve a problem..
the problem is this shouldent be a problem in the first place.. most old players are tired of dealing with the constant crap of anet trying to please the pvp and new player croud..
its all snowballed into one big letdown.. NIGHTFALL
its funny the game that alota us old hats though would save the gw series.. ends up being totally ruined by and update a day before the game launch...
its almost as if anet said.. "YOU GUYS KNOW WHAT WOULD REALLY SCREW US OVER"
what i don't understand is why don't anet test the "improved" AI before coming out with the update. Are we suppose to be beta testers who try out the new stuff and then report here on GWG about the bugs?
cause the current beta testers are PvP fanbois under NDA?
It a shame we have to pay for the game to beta test their updates. A strange concept in the gaming industry.
Well, I just tried monking and that is near impossible. You've got warriors chasing running foes all over the map that need heals. You've got enemies scattered everywhere so there's no safe place to stand, and there's minions trying to escape damage and body blocking you. Ridiculous.